Some questions

Started by jrp, Fri 09/01/2004 20:33:05

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jrp

it´s been a while since I´ve been here, and I had some inquireis on how things have changed. here they go:

1) Is it posible to give each character it´s own dialog font?
2) I want to do closeups of ny characters when they talk. (like scummbar in momkey 1, but with cuts. (when I talk I see a closup of me, when the other replies, I see a closup of him). Can I do this with quest4glory kind of dialogs, or I´m stuck with a room per shot?
3)can I change the width of the True Tipe font outline (it´s a bit thin in 800x600 for my taste)
4) Can I have true type fon t anti alias against he background ( with player speech)?

thanks

Alynn

For the each char has own font its possible, the hard way would be changing the font with SetSpeechFont(int font) for before whatever char speaks... the easier way is to set a global function

CharSpeak(int charID, string text){
 if (charID==0)
   SetSpeechFont(What you want here for char 0);
 }
 else if{
 // so on and so forth for all the other chars)
 }
 DisplaySpeech(charID, text);
}

put it in your header and there ya go...

for 2, you can use the speech settings in the editor, from what it looks like you want the Sierra style or the sierra with background options for speech (I'm not an expert, I personally like the speech over the head thing, but thats me)...

for 3 and 4 someone more qualified needs to answer those...

Pumaman

1) not currently no, you'd need to use a workaround as Alynn suggests.

2) the qfg4-style might work, I can't remember how the scumm bar dialog looked though. The easiest way might be to use a non-state saving room (eg room 800+) for the close-ups.

3) not currently, I'll add it to my list

4) afraid not, due to the way that the speech is displayed this doesn't work properly.

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