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AGS Support => Advanced Technical Forum => Topic started by: speewave on Tue 24/11/2009 01:03:00

Title: Source Code For Porting? [SOLVED]
Post by: speewave on Tue 24/11/2009 01:03:00
I didn't know where else to ask but, i was thinking of porting the AGS Interpreter to the Dreamcast, but is there a possible way to get the engine source code?

Most games should work...

Limits:
650-700MB CD Space (Most games barely make this size)
16MB Ram and 8mb Video Ram

Title: Re: Source Code For Porting?
Post by: Jim Reed on Tue 24/11/2009 01:32:32
Try sending a PM to CJ (the maker of AGS). He uses the nick "Pummaman" on the forums.
I doubt he'll release the source code, but hey, you can allways try.

Welcome to the forums!
Title: Re: Source Code For Porting?
Post by: speewave on Tue 24/11/2009 01:39:20
Thanks for your help!
Title: Re: Source Code For Porting? [SOLVED]
Post by: RickJ on Thu 26/11/2009 05:11:57
You may want to have a look at this thread and converse with it's author.  He making an Xbox runtime that can execute AGS games.

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=39050.0