Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: subspark on Sun 31/01/2010 10:05:05

Title: [STRONG SUGGESTION] Alpha blended drawing of Inv Item Sprites
Post by: subspark on Sun 31/01/2010 10:05:05
As the title suggests, AGS should ditch the ugly black void of space behind our otherwise beautiful alpha-blended inv icons.  :=
Sparky.
Title: Re: [STRONG SUGGESTION] Alpha blended drawing of Inv Item Sprites
Post by: Pumaman on Sun 31/01/2010 16:29:43
Hmm I didn't realise that was still a problem. I'll look into it.
Title: Re: [STRONG SUGGESTION] Alpha blended drawing of Inv Item Sprites
Post by: Calin Leafshade on Sun 31/01/2010 16:48:17
I believe for this to work the background graphic also needs to have an alpha channel.
Title: Re: [STRONG SUGGESTION] Alpha blended drawing of Inv Item Sprites
Post by: Ryan Timothy B on Sun 31/01/2010 17:26:26
That's odd, I believe the last time I tried using inventory icons with alpha it didn't appear with a black rectangle behind (with rc2, I believe it was).  I could have sworn that it had an even weirder affect of removing the GUI background where the inventory icon was, making it see-through only where the alpha was on the inventory icon.  It was very odd.

I believe I made the background one with an alpha too.  Oh well. :P
Title: Re: [STRONG SUGGESTION] Alpha blended drawing of Inv Item Sprites
Post by: subspark on Sun 31/01/2010 22:19:11
QuoteHmm I didn't realise that was still a problem. I'll look into it.
Thanks CJ.

Sparky.