Suggestion: 1024x768 resolution

Started by Cyberion, Wed 20/07/2005 16:27:58

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Ishmael

I don't actually care much about that high res, I'll never probably end up using anything above 640x480. I like making pixel art from 320x240, and I do what I like doing. I might try a hi-res pixel arty project, dunno... but I'll never go over that, unless I for some reason get into 3D modeling or something to that effect...

Quote from: Alias on Mon 25/07/2005 11:36:05
Is this thread too old for us to talk about this manner?

'scusemoi?
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Gregjazz

I think AGS is at the level where commercial games can be created. 1024x768 resolution isn't an unusually high resolution at all compared to what's out there. A lot of people use LCD monitors, and those generally support higher resolutions better -- for example if I run a 320x200 game on my computer it's all blurry.

I think people (including me) would use 1024x768, resolutions shouldn't be limited because the higher resolutions aren't "retro."

Anyways, ultimately it's CJ's call. I do feel rather unfair making demands. :)

What a loser.

Quote from: Geoffkhan on Mon 25/07/2005 23:58:27
I think people (including me) would use 1024x768, resolutions shouldn't be limited because the higher resolutions aren't "retro.''

Thats my point, Wintermute supports 1024x768 and higher & lower resolutions, the only thing that prevents me from moving towards Wintermute is that Wintermute programming is more difficult than AGS.

CJ, will there ever be a higher resolution such as 1024x768, most people in this world use 1024x768 as a default resolution unless you're running a old PC, but the point is to make a high res game for the people with the hi res capacity.

The main reason I want the new resolution 1024x768, is because my latest game has some rather cool and unique Guis that work at 1024x768, if I were to sizze them down they would look a bit horrid, although its possible but I really want the game to look decent, not pixelized guis.

Pretty please with a cherry on top? I'll even mail you a cherry.  :P

edmundito

It's a logical suggestion, but I've yet to see people use 800x600...

Gregjazz

Quote from: Edmundo on Tue 26/07/2005 20:29:32
It's a logical suggestion, but I've yet to see people use 800x600...

I've considered using 800x600, but it's a rather 'odd' resolution, if you know what I mean. I rarely see it in use, most people just go to 1024x768.

edmundito

I'm currently using a 800x600 screen resolution on windows, and not by choice :P

scotch

I don't see 800x600 as an 'odd' resolution, iirc it was the most common desktop res a few years ago, and it's a square pixel resolution with nice round numbers for dimensions, a litle higher than dvd resolution and not very pixelly looking on a small-medium monitor.  But 1024x768 is standard these days... if it's little effort to support it then I don't think there is any harm in doing so... limiting the choice of resolution articifially doesn't make much sense to me, there hasn't been a big problem with people using 800x600 when they don't need to so far, and I don't think there would be for 1024x768.
Then again, it probably would only be used for a handful of games, if it's more than a few hours work then I don't think it's worth it...
512x384 is supported on all the graphics cards I've had recently.. but support for that's not a big issue really, people developing for 1024x268 aren't going to be the kind of people targetting the lower end.

Pumaman

Yeah, I guess there's no harm in supporting it as an option. I'll bear it in mind, but obviously it's not going to be a high priority task.

TerranRich

If 1024x768 were implemented, I promise to you CJ that By the Sword would utilize it to its fullest. I was originally planning on releasing BTS on CDs anyway, but with sprite compression and all that jazz, that may not be necessary. ;)
Status: Trying to come up with some ideas...

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