Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: densming on Wed 10/09/2003 03:42:46

Title: Suggestion about Script Editor
Post by: densming on Wed 10/09/2003 03:42:46
The built-in script editor is GREAT!  When typing a function or variable name, it brings up a list of all the names that match what's been typed so far.  If the desired function/variable is highlighted in the list, I can just hit Enter to type the rest of the name.

However, it would be nice if it would auto-complete the name even if I typed other characters as well (like space, brackets, parentheses, etc.).  This is the way some other programming environments work, and I've gotten used to it.
Title: Re:Suggestion about Script Editor
Post by: Monk on Wed 10/09/2003 04:54:25
yea CJ i will agree with this guy! that will make our work more easier and more faster! keep up the good work CJ! thanks alot I LOOOVE U! that 2.56 version is totally rocks!  ;)
Title: Re:Suggestion about Script Editor
Post by: Pumaman on Thu 11/09/2003 21:26:47
Hehe, glad you like it.

The auto-complete is currently completed by pressing enter or tab. Is there a complete list of other specific characters you would want?

Or just Space and Open Parenthesis?

Personally I've always used Tab in other environments so I hadn't noticed :)

Title: Re:Suggestion about Script Editor
Post by: densming on Fri 12/09/2003 01:04:10
In addition to tab and enter:

space, "(" (for functions), "[" (for arrays), "." (for structs)

Those are the ones I use most.
Title: Re:Suggestion about Script Editor
Post by: Kweepa on Sun 05/10/2003 13:11:23
It would be useful if the contents of the global script header were available as auto-completions.
So any #defines and functions in the global header could be auto-completed.

That would speed up my game writing immensely :)

Thanks,
Steve
Title: Re:Suggestion about Script Editor
Post by: a-v-o on Sun 05/10/2003 21:40:20
And the plugin functions ;D
Title: Re:Suggestion about Script Editor
Post by: Pumaman on Mon 06/10/2003 00:01:55
Good points, I'll see what I can do.