The built-in script editor is GREAT! When typing a function or variable name, it brings up a list of all the names that match what's been typed so far. If the desired function/variable is highlighted in the list, I can just hit Enter to type the rest of the name.
However, it would be nice if it would auto-complete the name even if I typed other characters as well (like space, brackets, parentheses, etc.). This is the way some other programming environments work, and I've gotten used to it.
yea CJ i will agree with this guy! that will make our work more easier and more faster! keep up the good work CJ! thanks alot I LOOOVE U! that 2.56 version is totally rocks! ;)
Hehe, glad you like it.
The auto-complete is currently completed by pressing enter or tab. Is there a complete list of other specific characters you would want?
Or just Space and Open Parenthesis?
Personally I've always used Tab in other environments so I hadn't noticed :)
In addition to tab and enter:
space, "(" (for functions), "[" (for arrays), "." (for structs)
Those are the ones I use most.
It would be useful if the contents of the global script header were available as auto-completions.
So any #defines and functions in the global header could be auto-completed.
That would speed up my game writing immensely :)
Thanks,
Steve
And the plugin functions ;D
Good points, I'll see what I can do.