There could be multiple sprite import!
-- I'm using 3ds max for my gfx and when I save my 3d-animation, it gives me files like:
image001.bmp
image002.bmp
image003.bmp
image...
So, If AGS could detect them by itsself, It could take alot less time when importing sprites for animation!
I think some others will find that useful, too.
Yes... And, at least partly relevant, Tiled import over sprites. If you have imported a tiled animation, you could replace it with tiled import.
Aye, this is on my to-do list, I'll bear it in mind.