I've been using many conditionals in the interaction editor, but when I've put in a whole series of actions and realize I want them under a conditional, it's a pain to create them all again. A way to either add a parent conditional or move existing actions to a conditional would make game design much easier.
If I've posted this before, don't complain, because the horrible search function can't find it.
Thanks for the suggestion. Drag-and-drop of interaction commands has been on my to-do list for ages, I'll try and get round to it at some point.