Hi!
I use day of the tentacle fonts for dialogs in my game(ttf),but in dialogs the fonts looks a little ugly/unreadle. I dont think that somehow I can fix that. I tried to use the engine point and click development kit and I imported the same fonts,and the resault in dialogs is very very better.I could use/prefer that engine but I know to use better ags.Here I have an example about that :
Dott ttf fonts in AGS :
1:
(http://img366.imageshack.us/img366/2980/ags2yn3.png)
2:
(http://img471.imageshack.us/img471/3653/ags1eq2.png)
Dott ttf fonts in PACDK :
(http://img366.imageshack.us/img366/6853/pacdkkr2.png)
Thanx Chris for this incredible engine!
Fonts drawn on a GUI (like fonts written when using Display() for example) will be anti-aliased, if you check the right setting in "General Settings". However, for some reason, Lucasarts-style speech is not antialiased.
See this tracker entry:
http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=557
Perhaps CJ can tell us if they could be anti-aliased in the future...
yes i know that and i think for that reason that maybe this is an easy feuture and usefull to add
Yep, this has been requested before and is on the to-do list!