Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Doku on Sun 19/11/2006 17:49:54

Title: SUGGESTION : Better fonts in dialogs(smooth)
Post by: Doku on Sun 19/11/2006 17:49:54
Hi!
I use day of the tentacle fonts for dialogs in my game(ttf),but in dialogs the fonts looks a little ugly/unreadle. I dont think that somehow I can fix that. I tried to use the engine point and click development kit and I imported the same fonts,and the resault in dialogs is very very better.I could use/prefer that engine but I know to use better ags.Here I have an example about that :

Dott ttf fonts in AGS :
1:

(http://img366.imageshack.us/img366/2980/ags2yn3.png)

2:

(http://img471.imageshack.us/img471/3653/ags1eq2.png)

Dott ttf fonts in PACDK :

(http://img366.imageshack.us/img366/6853/pacdkkr2.png)

Thanx Chris for this incredible engine!
Title: Re: SUGGESTION : Better fonts in dialogs(smooth)
Post by: Janik on Sun 19/11/2006 18:19:02
Fonts drawn on a GUI (like fonts written when using Display() for example) will be anti-aliased, if you check the right setting in "General Settings". However, for some reason, Lucasarts-style speech is not antialiased.

See this tracker entry:
http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=557

Perhaps CJ can tell us if they could be anti-aliased in the future...
Title: Re: SUGGESTION : Better fonts in dialogs(smooth)
Post by: Doku on Sun 19/11/2006 18:29:38
yes i know that and i think for that reason that maybe this is an easy feuture and usefull to add
Title: Re: SUGGESTION : Better fonts in dialogs(smooth)
Post by: Pumaman on Thu 23/11/2006 19:54:38
Yep, this has been requested before and is on the to-do list!