Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Shade on Thu 03/11/2005 16:29:54

Title: Suggestion: Character.SpeechViewLoop
Post by: Shade on Thu 03/11/2005 16:29:54
at the moment there are some people (including me) which would like to have different expressions. but there is one problem. if i use sierra-speech-style i have to set up a new view for every expression i would like to use. if you have got 10 expressions total this is no problem but if you have 10 expressions for every of your 40 characters? well...then you have to set up 400 views!
the problem could be solved in a very easy way i think. we just need one simple function:

Character.SpeechViewLoop

or

Character.SpeechView(int view, int optional loop);

then one can put all the expressions for character 1 into view 1 for example.Ã,  and one just have to set up 40 views or less instead of 400!
of course one can use my module but with this it gets complicated with the dialogs if one doesn't use the ScrollingDialog module. thx

~}Shade{~
Title: Re: Suggestion: Character.SpeechViewLoop
Post by: strazer on Thu 03/11/2005 18:40:14
http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=200