I've implemented shadows into our characters and when putting them at coordinates in our rooms, the pivot is locked to the center bottom, 9 pixels below the character's feet.
For example:
(http://www.shuugouteki.net/paul/Development/FOY/TeamDepositBox/Paul_Wilkinson/shadow_sesh.png)
This is not a technical problem but more of a convenience issue. A hotspot control, not disimilar from the cursor viewer could really help here. Especially when relying on the XY coordinates in the room editor to match the character's feet.
Cheers,
Sparky.
Why don't you just set the character's .z to -9?
Darn! I've never used that command before.
Thanks a million!
Sparky.