Hi!
Seeing how it is possible to crossfade music (which uses channel 0), would it be a big problem to implement the same thing for ambience (channel 1)?
If I didn't use music, I could of course use the music channel.
I realize it would probably slow down quite a bit if the engine had to decode 4 files simultaneously. Still.
Thank you
Chris
I understand that AGS actually puts the ambient sounds into cache. Having four channels of ambient sound similtaneously might slow down a bit. :)
Interesting idea, I'll have a think about it.
Alternatively it would be helpful if the sound wouldn't stop playing when the player leaves the room.
Sorry I keep bringing this up but I believe sound and sound effects to be an integral part of the gaming experience.
Thank you!
Chris
Reading the helpfile earlier I noticed game.ambient_sounds_persist in the reference section.
That should keep ambient sounds playing when leaving the room, no?
Awesome!
Thanks for the hint.