Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Besh on Tue 20/12/2005 08:50:08

Title: SUGGESTION: diagonal loops like normal loops
Post by: Besh on Tue 20/12/2005 08:50:08
Diagonal loops should be used like normal loops (up,down,right and left).

For instance, if they contain only one frame, it should be used not only for character turning but also for the walk animation.
Title: Re: SUGGESTION: diagonal loops like normal loops
Post by: Gilbert on Tue 20/12/2005 08:56:29
What about giving 2 frames to each of these loops where the first frame and the second frame use the same sprite?
If it's a loop used for character standing/walking it's never advisible to give only one frame in a loop, it's recommended that each loop at least contains 2 frames, if the walking image is to be identical to the standing one just assign the same sprite to both frames.
Title: Re: SUGGESTION: diagonal loops like normal loops
Post by: Besh on Tue 20/12/2005 09:39:49
yes, OK ...but...
why to deal the same thing in two different ways?
Title: Re: SUGGESTION: diagonal loops like normal loops
Post by: Gilbert on Tue 20/12/2005 10:10:45
I think it's even cooler in current implementation, it's by design I think, that if you left out the walking frames you only use the diagonal first frames for turning and facing location, if you really need to use diagonal walking frames, what's the problem with adding additional frames using same sprites?
I think it's treated similarly when you left out the up/down walking frames.
Title: Re: SUGGESTION: diagonal loops like normal loops
Post by: Besh on Tue 20/12/2005 13:29:08
OK!!Ã,  :)
It's only a suggestion!!!
Title: Re: SUGGESTION: diagonal loops like normal loops
Post by: Pumaman on Wed 21/12/2005 16:25:11
Yes, this was a specific request to allow you to have smoother turning without having to draw 8 directional walking animations.