Suggestion: dialog GUI costumization

Started by Rui 'Trovatore' Pires, Sun 08/06/2003 18:46:10

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Rui 'Trovatore' Pires

I've tried, for the first time, to mess with the dialog thingies, and tried to costumize it.  I was disappointed. I couldn't change the dialog option's color, font, or even the space between the first option and the top of the GUI. Am I missing something?
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

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Pumaman

The colour uses the speech colour of the player character; the font uses the normal font; the first option can be offset with the  game.dialog_options_y  variable.

Rui 'Trovatore' Pires

What about the distance from the left side of the GUI?
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Proskrito

Quotethe first option can be offset with the game.dialog_options_y variable.
Then i guess it would be game.dialog_options_x  ;)

Ben

Yeah, or if that doesn't work, just select a sprite to use as the bullet pic and have some transparent space on the left side of that sprite.

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