Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: SSH on Tue 20/01/2004 13:12:34

Title: SUggestion: DisableInteraction / UnClaimEvent
Post by: SSH on Tue 20/01/2004 13:12:34
If you use IsInteractionAvailable/IsInventoryInteractionAvailable to control cursor types, or which verb is to be used, etc. It means that that hotspot/object/inv/char etc. ALWAYS will have that interaction available, even if later it does nothing (after you've clicked it already, maybe). It would be nice if there was a way to disable an interaction, or if the automatic ClaimEvent that occurs in such situations can be turned off and authors would have to always claim events manually.

Title: Re:SUggestion: DisableInteraction / UnClaimEvent
Post by: Pumaman on Sat 24/01/2004 19:52:26
Interesting point. The problem with adding a feature like this is that I can see it leading to lots of people asking 'why doesn't my interaciton work??/?/?' when they forgot that they disabled it.

This suggestion could also be made redundant if custom properties were changable at runtime - that way, you could have a 'enabled' property or something which you could use to flag a hotspot as not interactable.