Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Janik on Wed 03/11/2004 22:43:22

Title: Suggestion for adding frames to animations
Post by: Janik on Wed 03/11/2004 22:43:22
Hi,

I'd like to be able to add multiple sprites to an animation view at a time. I've tried selecting several (shift-clicking) and then double-clicking that, but it only adds the last frame. If double-clicking would add all selected sprites, in sequence, that would be great. Or, a button to "add selected sprites" would work too.

I have lots of animations with lots of frames, and I'm using "quick import multiple sprites" (which is great); but when it comes time to make an animation from, say, 8 views with 20 frames each, it takes a long time to double-click New Frame, then choose the sprite and double-click, and do that 160 times. I read the friendly manual but couldn't see a better way.

So if that's at all easy to implement, it would be great and would save a whole lot of clicking!

Thanks!

Janik
Title: Re: Suggestion for adding frames to animations
Post by: on Wed 03/11/2004 23:11:22
Something like the 'Assign to view' option, you mean?

In sprite manager, right-click a sprite, and there's an option to assign it to a specific view/loop. Select a number of sprites, and you can assign them all. However, you can only assign them in the order they're listed (i.e. 45-46-47-48, not 48-47-46-45 or 45-46-47-48-47-46-45), which mightn't be what you want. It still saves a lot of time, though.
Title: Re: Suggestion for adding frames to animations
Post by: Janik on Thu 04/11/2004 00:14:15
No that's perfect! I number my sprite files X_001.png _002.png and so on in the order they are to be animated, so they are imported in the right order anyway. And you can choose the loop, and whether to append or replace, that's truly excellent!

I can't believe I missed that menu! Thank you very much!
Title: Re: Suggestion for adding frames to animations
Post by: Radiant on Thu 04/11/2004 00:22:53
I've noticed that most sprite commands don't work on a group of sprites. What I'd find useful is exporting a group of sprites to disk.