Suggestion for newer AGS versions

Started by Alex Lowes, Mon 04/08/2003 10:11:47

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Alex Lowes

My suggestion is in the room editor settings option,there should be near the animation delay option a set amoun of loops(animations loops)options.
this option is usfull when you want a live cutscene happening once you enter a room while the char is still moving and in option screens.
anothe suggestion is giving a bigger ammount of frames to add to the background animation option.(15 could be grate even 10) :)

grate work with AGS cj:
Long Live AGS

Gilbert

Actually I'll instead suggest that a textscript function StartRoomAnim() be added, so as to restart the bg animation stopped by SetBackgroundFrame(), as the bg animation wont play automatically any more after it's been stopped.

I think the main problem would be room size, increasing frame limit of rooms can be easy, but it can increase the room size drastically if many frames are used (which probably affects loading time also), and if you need to use that many frames, the ability to use FLICs as room backgrounds would also be implimented alongside with it as well, which I think is on the list, but probably not of high priority.

Alex Lowes

ok but it's still fine with the amount written now :) but yet it's a good option.

Pumaman

Quote from: Alex Lowes on Mon 04/08/2003 10:11:47
My suggestion is in the room editor settings option,there should be near the animation delay option a set amoun of loops(animations loops)options.
this option is usfull when you want a live cutscene happening once you enter a room while the char is still moving and in option screens.

I don't really understand what you mean I'm afraid, could you re-phrase it?

QuoteActually I'll instead suggest that a textscript function StartRoomAnim() be added, so as to restart the bg animation stopped by SetBackgroundFrame(), as the bg animation wont play automatically any more after it's been stopped.

Well, SetBackgroundFrame(-1);  will restart the animation - or did you mean something else?

Alex Lowes

In the room editor there should be a checkbox(like in the split MB option in the general menue)where when you check it it lets you write the amount of loops you want the animation to go instaed of going on forever.

Pumaman

Would anyone else find this useful? It is scriptable by setting a timer when the player enters the room, then using SetBackgroundFrame to freeze the background when the timer expires.

How often would you need a feature like this?

Gilbert

Quote from: Pumaman on Mon 04/08/2003 21:10:56

Well, SetBackgroundFrame(-1);  will restart the animation - or did you mean something else?


Yeah that's what I mmeaned, I just didn't know about it. ;)

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