I didn't see this suggestion in the tracker, so I apologize if it's there. I know this isn't a major issue to 90% of the people using AGS, but I could use 10-20 more loops per view for an action game I'm working on. The benefits of not having to change or lock views in such a situation are self-explanatory I think. If this is an easy enough adjustment I'd appreciate it. Thanks!
If CJ says ok and/or I get a few other people wanting this, I will tracker it. Anyone interested in this?
If he does approve it the loops should probably be updated to 100 or so just so this kind of request doesn't come up again...I can't foresee anyone needing more than that (it's possible, but doubtful). This would also benefit people wanting to make >20 frame animations and linking loops together, so they will have more to work with.
Actually I think it's a reasonable request, but I think we had some kind of discussions about it here, that the point was 'don't want the users to use so many loops', so I think 100 loops was a bit too many IMO, but I agree that anything up to 50 is quite reasonable.
Trackered. (http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=551)
It's a reasonable request -- I'm pretty sure it's been requested before but I must have forgotten to tracker it then.
I would like this too , poser chars would work so much better with more views.
Progz trackered it here if anyone is interested: http://adventuregamestudio.co.uk/tracker.php?action=detail&id=551
I trackered it.
oh sorry.