Hey there. I've got a SCUMM game going and noticed that when I set my walk to points in the room editor, the action defaults to a blocking one.
Would it be a drama to add a blocking/nonblocking toggle below "WalkToPoint" in the properties pane?
I've coded around this with a semi-blocking function for now.
A more elaborate suggestion would be to make semi-blocking events trivial to set up in a future versions of AGS. Is this something you would consider doing in the near future, CJ?
Cheers,
Sparky.
There are various ways to script around this, though I do agree that it's not as simple as it should be. It's definitely something I'll consider for a future version.
Thanks CJ. You rock man! 8)