Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: subspark on Sun 08/11/2009 18:25:19

Title: [SUGGESTION] Non Blocking WalkToPoints
Post by: subspark on Sun 08/11/2009 18:25:19
Hey there. I've got a SCUMM game going and noticed that when I set my walk to points in the room editor, the action defaults to a blocking one.
Would it be a drama to add a blocking/nonblocking toggle below "WalkToPoint" in the properties pane?

I've coded around this with a semi-blocking function for now.

A more elaborate suggestion would be to make semi-blocking events trivial to set up in a future versions of AGS. Is this something you would consider doing in the near future, CJ?

Cheers,
Sparky.
Title: Re: [SUGGESTION] Non Blocking WalkToPoints
Post by: Pumaman on Wed 11/11/2009 19:19:39
There are various ways to script around this, though I do agree that it's not as simple as it should be. It's definitely something I'll consider for a future version.
Title: Re: [SUGGESTION] Non Blocking WalkToPoints
Post by: subspark on Wed 11/11/2009 23:19:33
Thanks CJ. You rock man! 8)