Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Scummbuddy on Mon 10/05/2004 22:14:16

Title: Suggestion: Pixel tool to Walk* areas
Post by: Scummbuddy on Mon 10/05/2004 22:14:16
When making walkable areas and walkbehings, sometimes, I've got ropes and such that would be a whole lot easier to draw in the areas with the pixel tool. I'm pretty fond of working within ags, and not importing masks, and the line tool is a bit odd anyways. I've got my windows magnifying tool, and a pixel color tool would be great.

How do others feel about this?
Title: Re: Suggestion: Pixel tool to Walk* areas
Post by: Hollister Man on Mon 10/05/2004 22:36:58
You mean to add to the original background, while also adding a walkbehind at the same time?  Kinda like making a new layer in Photoshop... sounds like a great idea, but also pretty difficult to implement.  Perhaps this would be best served by getting CJ to add extentions into the engine, and have someone create an editor plugin to do this.
Title: Re: Suggestion: Pixel tool to Walk* areas
Post by: Scummbuddy on Tue 11/05/2004 00:59:47
sorry, no. i just mean that instead of the line tool to do single pixels, which causes you to make at least 2 pixels of the line, just click and have a blue pixel appear, for the editing level 1 and so on.
Title: Re: Suggestion: Pixel tool to Walk* areas
Post by: Radiant on Tue 11/05/2004 10:53:33
I agree, that would be nice. Even the 'free drawing' tool only responds to a mouse drag, not a mere click.
Also by the way at least on my computer, the line that appears on-screen when holding the mouse button is often a pixel away from where the line actually gets placed once I release the button.
Title: Re: Suggestion: Pixel tool to Walk* areas
Post by: Gilbert on Tue 11/05/2004 11:06:25
I think the best solution is to make the free hand tool to draw single pixel with clicked, no need to add new tool.
Title: Re: Suggestion: Pixel tool to Walk* areas
Post by: Ishmael on Tue 11/05/2004 11:35:12
A single pixel too would be useful, yes. The best would be to implement it into the freehand tool, I think.

Quote from: Radiant on Tue 11/05/2004 10:53:33
Also by the way at least on my computer, the line that appears on-screen when holding the mouse button is often a pixel away from where the line actually gets placed once I release the button.

I've gotten used to this, and find it useful, as I can see where the line actually would go...like see where a line in the background ends, so I can lay hotspots on square windows etc.
Title: Re: Suggestion: Pixel tool to Walk* areas
Post by: Ashen on Tue 11/05/2004 16:02:03
I figured the pixel offset was deliberate, for the reason TK said. Also, single pixel freehand tool would be nice.
Title: Re: Suggestion: Pixel tool to Walk* areas
Post by: Pumaman on Tue 11/05/2004 20:49:41
I think the easiest solution is to have the freehand tool plot a single pixel if you don't move the mouse - I'll add it to my list.