Animation and music slowdown in high-res

Started by Shini, Sat 21/01/2006 14:32:00

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Shini

Hi, I'm experiencing some animation and music slow down in my AGS game... I use a 800x600x32 resolution, and the animation of my main character is really slowed down when resized... The music also have a glitch when fading from one room to another...(I use MP3 songs)... The song position seem to be brought back to a half second...

Any optimization tips? Or should I wait for a new update of AGS?

Edit:

My system specs:

Athlon 1.8 Ghz, 1GB RAM,Geforce FX 5700... I think it's not related to my config... In fact, it's not really a slow down, but my character begin to move in a laggy way... It may be a problem with the speed of my anim when the player is scaled to a small size...

Does the 'adjust speed with scaling' option also adujst the walking animation speed??

Edit 2:

Concerning the music glitch, the track seem to jump backward a little when crossfading and fading the graphics from one room to another at the same time... My 2 rooms have the same music file, so the track should continue...

Pumaman

Well, you can find out if its actually a slowdown by enabling the FPS display (use the "Debug" script command to do so), and see if the frame rate drops.

If the character is scaled down (ie. in the distance) then its walking speed will be reduced, however I dont think this should affect the animation speed.

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