[3.1.2 / 3.2 RC 1] 'Run the next loop' checkbox issue

Started by Crimson Wizard, Tue 06/10/2009 14:09:26

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Crimson Wizard

First found in 3.1.2, still present in 3.2 RC 1.

If you have at least 2 loops in a view, and there are no frames in the second one, the "Run the next loop" checkbox is still enabled for the first loop.

In my case this led to an error in game when I actually deleted all the frames in a second loop, but forgot to uncheck this checkbox for the first loop:
"The character could not be displayed because there were no frames in loop X of view Y."

I suggest disable checkbox if there are no frames in the next loop yet or anymore.

Pumaman

Well spotted -- although the error message that you get is fairly descriptive and does pinpoint the problem, so it's not going to be an urgent fix.

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