OK, you can add one through the interaction editor, but since you can code a repeatedly_execute_always in to the room script directly, why can't we code in a repeatedly_execute?
Yours faithfully,
An interaction editor hater
function repeatedly_execute () {
CallRoomScript (-1);
}
:P
Spoiler
Seriously though, good idea.
I guess it's a reasonable suggestion, can't see why not :P
I'm bumping this so you don't forget. :)
I support this, it would also make it easier for beginners to paste our suggestions in their room scripts without having to create the interaction first.
Tracker'd: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=514