Currently savegames with screenshots dont work in 256-clour hgames unles you have the same palette for every room. Is there some way that in 256-colour mode, the palettes of the screenshots are converted to neraest neighbour or dithered or something when loaded?
See Tiki's post here...
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=10802.msg234175#msg234175
Also CJ, please read my post there for further suggestions and see if they're worth implementing.
If these additions are edible eligible I may add them to the tracker. :=
Yeah, I guess save game screenshots should be supported in 256-colours, it's a reasonable request.
Gilbert: thanks for your other suggestions about extending dynamic sprite functionality; these are indeed some things that could be considered for future versions.
Quote from: Pumaman on Wed 16/02/2005 19:21:31
Yeah, I guess save game screenshots should be supported in 256-colours, it's a reasonable request.
Tracker'd: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=507