I'm doing alot of work with the Sierra Style w/Background speech, and have alot of views for character portraits and various facial emotions throughout the game. As a result, I've ended up with a very disorganised View window.
I was wondering if it'd be possible to modify the "set-speech-view" command so that it has a Name-View-Loop parameter, for example...
set-speech-view EGO 5 1
... would change the talking view to View 5, Loop 1. This would let us group various talking views for the same character into a single view, freeing up more views for future additions and make it more organised.
Hope this makes sense. Also, a second ambient sound channel would be great.
That's a good point actually. With lucasarts-style speech, there's a talking loop for each direction, but with Sierra-style, the most of the speech view is wasted. I'll look into it.