I don't know if anyone has already suggested this or if it's already in the works. It would be nice if there was a way to add a mouseover image and pushed image to slider handles in the GUI editor. Since you can do it with buttons, why not with sliders?
It's a reasonable enough idea -- I just don't think anyone has requested it before. Is this something that anyone else would use?
Nice idea. Yeah, I would use it.
Yep, me too. Real nifty.
On the subject, I'd like to make a parallel request - how feasible is it to implement "bars"? Like QfG4-style stamina, or like the sliders in SQ6? Yeah, there are workarounds, I'm just curious as to whether this can be safely trackered, even as low priority.
http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=252
That'll teach me.
Tracker'd: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=511
The "bars" thing is low priority because it's so easy to do with RawDrawRectangle.
Yeah, but RawDraw functions work on the room background so there's no easy way to integrate it into a GUI.
For scrolling rooms, you'd have to fiddle around with saving and restoring the background image and so on. That's why I entered it as normal priority as it would make implementing health bars much much easier.
Maybe we don't even need an additional control if labels had a background colour (http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=295). You could simply leave the label blank and adjust its width via the property.
What do you think?
Giving labels the background colour is a good idea, it would do as a workaround for the bars for now.