Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Besh on Thu 06/07/2006 02:17:10

Title: SUGGESTION: Text Window Transparency
Post by: Besh on Thu 06/07/2006 02:17:10
Hi,

I have a simple suggestion: use the transparency property in the "Text Window" like a normal GUI.

What do you think about it?
Title: Re: SUGGESTION: Text Window Transparency
Post by: Pumaman on Thu 06/07/2006 22:57:29
Would anyone else find this useful?
Title: Re: SUGGESTION: Text Window Transparency
Post by: subspark on Fri 07/07/2006 06:21:29
Sorry but I'm not sure what Besh is suggesting.

What do you mean text window? Script editor or your own GUI text area?
If you mean to suggest that AGS gain the ability for a GUI's transparency be controlled via a slider I must concur.

If you mean that AGS should gain the ability to control the transparency of the script editor and other text windows parallel to your actual game then I am inclined to dissagree.

Can we clear this up?

Cheers,
Paul W.
Title: Re: SUGGESTION: Text Window Transparency
Post by: Gilbert on Fri 07/07/2006 06:34:08
Text windows are special GUIs used for displaying messages (normally the ones displayed when you used Display(), etc., unless you had chosen to use LucasArt style where all texts are displayed as speech). Just check the obvious Text window checkbox for a GUI if you decide to make it one. :P
Title: Re: SUGGESTION: Text Window Transparency
Post by: subspark on Fri 07/07/2006 09:25:41
Ahh roger that.
I was under the impression that the transparency of any GUI including display messages (text windows) could be inherrently fractioned. I guess not.

I don't know but I can see myself desiring a 40% transparent text display window in the near future.

Therefore I must agree.
Shall we add it to the tracker?


Thanks Gilbot.
Title: Re: SUGGESTION: Text Window Transparency
Post by: Gilbert on Fri 07/07/2006 09:35:19
Alright. (http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=581)
Title: Re: SUGGESTION: Text Window Transparency
Post by: SSH on Fri 07/07/2006 10:10:10
I'm still confused as to what this request is for, as I don't use Text Window GUIs myself much. Are you saying that the Transparency GUI property doesn't work for that type of GUI currently?
Title: Re: SUGGESTION: Text Window Transparency
Post by: Gilbert on Fri 07/07/2006 10:45:09
No, unfortunately not.

Transparency works for normal GUIs but not text windows (game's colour depth should be 16-bit+ of course).
Like for example doing the below action makes no difference:
gTbox.Transparency = 50;
Display("blah!");

Turning the GUI on manually (which is quite useless), however, does make it render with transparency:
gTbox.Transparency = 50;
gTbox.Visible = true;

Title: Re: SUGGESTION: Text Window Transparency
Post by: InCreator on Fri 07/07/2006 12:31:56
QuoteWould anyone else find this useful?

I've been... suggesting this for AGES.
CJ should remember my numerous threads...
Also, I believe that there IS already entry in suggestion and bug tracker, though i'm not sure.
Title: Re: SUGGESTION: Text Window Transparency
Post by: subspark on Sat 08/07/2006 02:40:08
If there is already an entry in the bug tracker, my good InCreator, then CJ may not need to respond. With the bug tracker we don't have to remember every suggestion. It's recorded.

I imagine this is why CJ neglects to reply.

Cheers.