Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Janik on Tue 07/09/2004 05:49:44

Title: Suggestion: View Preview Frame Number
Post by: Janik on Tue 07/09/2004 05:49:44
Hi,

This is just a minor request for an improvement to the view preview window: a box indicating the frame number as it is displayed. Would be useful for locating that bad/missing image in the walk cycle.

Thanks!

Janik
Title: Re: Suggestion: View Preview Frame Number
Post by: Pumaman on Tue 07/09/2004 20:35:29
Sounds easy enough to add, would anyone else find this useful?
Title: Re: Suggestion: View Preview Frame Number
Post by: Scummbuddy on Wed 08/09/2004 02:27:39
I had the need for this the other day, but I went through the animations and fixed it, but it would be a nice little feature.
Title: Re: Suggestion: View Preview Frame Number
Post by: Kinoko on Wed 08/09/2004 15:50:17
I also had a similar experience where this would have been useful. I worked through it regardless but it would have made things a bit simpler, so... yes.
Title: Re: Suggestion: View Preview Frame Number
Post by: Scorpiorus on Wed 08/09/2004 16:05:09
Yeah, especially if an animation is rather smooth it would be much simplier to locate the bad frame.
Title: Re: Suggestion: View Preview Frame Number
Post by: Phemar on Thu 09/09/2004 15:28:57

Yes it would be quite useful. I also worked around mine (by slowing down the anim a lot, ;) ). I would find this rather useful.

Also, some more view-related suggestions:

View Preview plays allocated sounds - would be useful in seeing whether your footsteps are lined up properly, etc.
SetViewLoopFrameSound (int view, int loop, int frame, int sound) - Overwrites the sound in frame frame of loop loop of view view with sound sound. This would be useful for swapping footstep sounds instead of creating a whole new view.
Title: Re: Suggestion: View Preview Frame Number
Post by: Scorpiorus on Thu 09/09/2004 17:43:58
Quote from: Zoraphus on Thu 09/09/2004 15:28:57SetViewLoopFrameSound (int view, int loop, int frame, int sound) - Overwrites the sound in frame frame of loop loop of view view with sound sound. This would be useful for swapping footstep sounds instead of creating a whole new view.
Look up a SetFrameSound function in the manual. It does exactly what you are after. ;)