Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Minimi on Fri 12/03/2004 23:04:09

Title: Suggestion : Y-coördinate Baseline (vertical)
Post by: Minimi on Fri 12/03/2004 23:04:09
In the roomeditor you can set for objects/walkbehinds etc... a baseline, but the baseline is always horizontal. If it was possible to be able to choose between the horizontal/vertical baseline, then gamepossibilities would grow much bigger. It would also be handy to be able to choose for both coordinates as baseline. Is this possible?
Title: Re:Suggestion : Y-coördinate Baseline (vertical)
Post by: Robert Eric on Sat 13/03/2004 01:07:44
Just out of curiosity, what possibilities do you have in mind?

(For some reason, the word curiosity looks as though it is spelled wrong.)
Title: Re:Suggestion : Y-coördinate Baseline (vertical)
Post by: Ben on Sat 13/03/2004 01:27:31
Actually, it would be a lot more useful if we could select any angle.. I can't think of many uses for vertical baselines, but diagonal lines would be nice (for isometric-style points of view)..
Title: Re:Suggestion : Y-coördinate Baseline (vertical)
Post by: Paper Carnival on Sat 13/03/2004 10:10:38
Isometric can be still done, but it's kinda tricky. You have to seperate the walk-behinds to square based- blocks (which, in isometric, have exactly double width than depth) and position the baseline on the middle of its base
Title: Re:Suggestion : Y-coördinate Baseline (vertical)
Post by: Pumaman on Sat 13/03/2004 18:22:41
Angled baselines are a possibility, but they would greatly increase the complexity of run-time checks to identify what is behind what - currently it's just a simple Y co-ord check.
Title: Re:Suggestion : Y-coördinate Baseline (vertical)
Post by: Indie Boy on Thu 23/12/2004 14:00:56
Quote from: Guybrush Peepwood on Sat 13/03/2004 10:10:38
Isometric can be still done, but it's kinda tricky. You have to seperate the walk-behinds to square based- blocks (which, in isometric, have exactly double width than depth) and position the baseline on the middle of its base
Hi sorry for bringing this topic back up but Guybrush Peepwood could you explain more on how you can use walk behinds on iso objects