Suggestion- Zoom me in! (2 Zoom Related Ideas)

Started by rtf, Tue 30/03/2004 19:24:02

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rtf

OK, I was working on my room this morning I had 2 revalations:
 
1.
Why dosen't Chris add a Zoom In and Zoom Out button to the Room Editor?  That will make it really easy to draw hotspots and such.  Consider

2.
(I hope this dosen't exist already, because I did look)
I know that there is a character scaling option, but this is not what I'm talking about.  This is for the entire camera.
I was thinking it could be used in cutscenes.

ZoomIn(int speed, int source X, int source Y, int time);

and...

ZoomOut(int speed, int source X, int source Y, int time);

Yes I know that these paramiters are bad and makeshifty, but If people understand what I'm talking about, then I'm sure that we'll think on something.

Tell me what you think.
I fail at art.

SSH

1. You can import these masks from a thrid-party tool with any level of zoom you like...

2. How about capturing a screenshot image to disk, loading the image in as a sprite, and displaying it with RawDrawImageScaled...

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Pumaman

Adding Zoom to the areas editor has been on my to-do list for a long time, but it's low priority because you can simply use an external program with better features for your masks.

A zoom in-game is possible, but probably wouldn't look good due to the stretching of pixels at low resolutions.

Hollister Man

With the new runtime sprite editing abilities, is it at all possible to make a room-sized sprite that you could scale larger with the current room image?
That's like looking through a microscope at a bacterial culture and seeing a THOUSAND DANCING HAMSTERS!

Your whole planet is gonna blow up!  Your whole DAMN planet...

Pumaman

It would be possible to zoom the background in with scripting, as SSH suggests. However, if you want a zoomed-in view in which characters can still move around and so forth, it's not really possible at present.

SSH

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