SUGGESTION:Adding Talking view default to char view

Started by Alynn, Thu 26/02/2004 01:29:44

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Alynn

Currently right now you have to create a new view just for character talking animations. My suggestion is to add another checkbox to the character editor

|_| No Talking Loop

Then change loop 8 in views to a default of Talking view this way you don't have to use up an entire view for a talking animation. This just seems to make more sense to me than the current setup. If the user doesn't want loop 8 to be the talking animation he/she can just check the No Talking Loop check box, the same way they can for diagonal loops.

This should still work along with the Lip Sync editor (from what I can tell). And if the user still wants to use a seperate view he can by assigning the number like usual.

To extend this (the above is the main suggestion the following is optional but along the same lines) change loop 9 to the idle loop; loop 10 to the Thinking Loop; and Loop 11 is the Blinking Loop.

Doing all this will still give you 4 more loops to do whatever else you would like.

Like I said just a suggestion (but I would like to think it's a good one).

EDIT: I realized today that you actually need 4 loops for each of those, so unless CJ wan'ts to increase the number of loops per view doing a seperate loop for each wouldn't work... but could still be viable for just the talking view... I guess for some reason I just didn't think it all the way through.

Pumaman

Interesting suggestion - it could work for Sierra-style speech, but lucasarts-style speech can have 8 loops (corresponding to the walking directions) so it wouldn't really work there, as you note.

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