SUGGESTION:Pure Alpha blended sprites

Started by proximity, Sun 01/04/2007 15:45:47

Previous topic - Next topic

proximity

I'm making a game with alpha blended sprites and i noticed sprites(especially characters) in the game are not the same as their original forms. They're like some kind of noisy blur filtered and doesn't represent the original file. Not-antialiased sprites aren't changed with scaling.They're still pure but alpha blended sprites not.

  I willl explain this with pictures of in game and original forms. I hope this will be fixed in later versions.
Proximity Entertainment

Pumaman

Can you clarify what you mean? Are you saying that alpha-blended sprites don't work when they are scaled; if so this is a known issue at the moment.

proximity

  Yeah, when they are scaled, they actually work with transparent area but non transparent. What i mean is, even spite is at original size (%100), it seems like it is premultiplied with alpha channel. I save my targa files in Photoshop "Do not premultiply alpha channel". In game, i saw little premultiplied color around character.It's ok but it's annoying.

  Anyway, if you say it's known issue and if you are going to fix scale problem, original size problem is going to be fixed automatically i think.
Proximity Entertainment

Pumaman

At 100% it should work -- Can you provide an example of how it looks? Is the alpha channel definitely being picked up by AGS (do you get the "do you want to use the alpha channel" question when importing the graphics)?

proximity

Yeah. I pressed "yes" to use alpha channel. I will show it with an example image so i can tell my problem
Proximity Entertainment

SMF spam blocked by CleanTalk