Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: edmundito on Sat 29/05/2004 21:48:36

Title: SuggestionS
Post by: edmundito on Sat 29/05/2004 21:48:36
I'm suprised that this feature has not been implemented yet: where you can animate inventory items when they're on top of hotspot or object or when it's moving, just like you can do with cursors... there is probably a work around to it, but it would be a pain in the ass to do it if you had like 150 inventory items or so.

Also, IsInteractionAvailable and IsInventoryInteractionAvailable are pretty handy, but I also need a way to check whether there is an interaction available for a specific inventory item... Like, for example, you use the key in the door, and it's not the right door and the character knows that, so he says something like "That's not the right key for that door.", instead of walking all the way down to the door and trying, which is what would happen if you used the correct key.
Title: Re: SuggestionS
Post by: on Sun 30/05/2004 08:38:36
A way around the first one would be to use if activeinventory or something and then set cursor mode, with a new animating cursor mode... But that could get annoying like you said.
Title: Re: SuggestionS
Post by: Rocco on Sun 30/05/2004 11:09:38
Suggestion for the website:
I suggest an open source games area
Title: Re: SuggestionS
Post by: Pumaman on Sun 30/05/2004 19:01:53
So effectively you're asking for a View setting for each inventory item, so that the "animate when over object" cursor setting can work with inventory cursors?
Title: Re: SuggestionS
Post by: edmundito on Sun 30/05/2004 20:41:12
I suppose, that would add so many views, wouldn't it!
Maybe just another sprite would be fine....
Title: Re: SuggestionS
Post by: Hollister Man on Sun 30/05/2004 22:58:51
If you look at Tierra's KQ:RTS, their cursors had to have been done custom, all the cursor graphics were different than the actual inventory graphics (they have a 'hotspot' on them to aid pixel hunters.)
Title: Re: SuggestionS
Post by: Pumaman on Mon 31/05/2004 13:17:06
That's just the "Draw hotspot dot on inventory cursors" option.

netmonkey: Aye, it would be wasteful of views - it should probably allow the loop to be specified as well.
Title: Re: SuggestionS
Post by: Hollister Man on Mon 31/05/2004 16:30:05
Actually, I never saw that option, but theirs had a hollow circle rather than a simple dot.
Title: Re: SuggestionS
Post by: Pumaman on Mon 31/05/2004 17:33:36
Just select the transparent colour as the hotspot dot...
Title: Re: SuggestionS
Post by: edmundito on Tue 01/06/2004 05:49:38
Couldn't it just be like the GUI buttons where you just select the sprites themselves..? or is there a problem with that.

I just think it's  needlessly complicated to have views as that, unless you want to animate it and then spend your time animating them  :o
Title: Re: SuggestionS
Post by: Pumaman on Wed 02/06/2004 22:22:46
QuoteI'm suprised that this feature has not been implemented yet: where you can animate inventory items when they're on top of hotspot or object

Quote from: netmonkey on Tue 01/06/2004 05:49:38
I just think it's  needlessly complicated to have views as that, unless you want to animate it and then spend your time animating them  :o

Make up your mind! :P
Title: Re: SuggestionS
Post by: edmundito on Wed 02/06/2004 23:43:50
Animate = change inv cursor graphic easily ;D