Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Ishmael on Tue 27/05/2003 13:44:13

Title: Supporting .FON fonts?
Post by: Ishmael on Tue 27/05/2003 13:44:13
Does AGS support .FON or .FNT fonts? I have been working on for outlines to one as a little hobby, and I thought if I could use that font as a speech font in my game. Could it be too difficult to implement support for these fonts if the are not allrady supported...
Title: Re:Supporting .FON fonts?
Post by: Pumaman on Wed 28/05/2003 00:16:28
You can try taking a copy of the font, renaming it to a .TTF extension, and importing it into AGS - it works with some .FON files.

Other than that I'm afraid I don't know of a handy utility to render the fonts so I can't really support it. SCI and TTF should be enough :)
Title: Re:Supporting .FON fonts?
Post by: Ishmael on Sun 17/08/2003 20:19:52
Finally found the thead...

I tested it out, and the fonts imported okay (renamed to .TTF) to the editor, but in the game they were invisible... Nothing shown, no errors... wierd..? :P
Title: Re: Supporting .FON fonts?
Post by: TheVolumeRemote on Mon 21/12/2020 01:18:27
In case a google search landed you here, if you’ve extracted a Sierra SCI font and changing .fon to .ttf doesn’t work and changing “1807.fon” to “font.1807” (for example) doesn’t work then simply use Radients awesome program FontEdit. Load the .fon file and it’ll save as the AGS font format .wfn and it’ll work :)

FontEdit - https://www.adventuregamestudio.co.uk/forums/index.php?topic=23521.0