Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Phemar on Sun 09/05/2004 08:14:20

Title: Talking anims...oh yeah and the inventory...
Post by: Phemar on Sun 09/05/2004 08:14:20
Talking:[/u]

Right, so I was wondering if it was possible to create something like this:

(http://www.2dadventure.com/ags/demo.gif)

I hope it's pretty self explanatory...but if not:

Using Sierra-style speech, Where you would usually see the player character talking I want a pair of lips to be shown so that you can distinguish between the thoughts and the speech, and I also want his taling anim to be shown like in lUcas arts style speech...

Is this possible?

Inventory

So I have another problem: (I know, this is more of a beginners techinical question, but I didn't want to waste two topics....) So I have this inventory placement problem, I set my inventory two 32x96 pixels wide and high...Because each of my inventory graphics are 32x32 pixeld high and wide...So that means my Inventory window thingy should be able to diplsay 3 inventory items at one time. The problem is it don't! It displays 2 inventory items, leaving a little space inbetween them...I don't want that little space....I want the together?

Do anyone know the answer? Hm?

Thanks in advance! To all. And those who have helped me previously...greatly appreciated....thanks....

you:  8)
me:   :-[
Title: Re: Talking anims...oh yeah and the inventory...
Post by: Pumaman on Sun 09/05/2004 11:06:27
Having both sierra and lucasarts-style speech is on my to-do list - basically, it would require the character to have two talking views, one for the upper-left image and one for the character himself.

As for your inventory problem, put this in game_start:
SetInvDimensions(32, 32);
Title: Re: Talking anims...oh yeah and the inventory...
Post by: Phemar on Sun 09/05/2004 18:48:17

O yeah! Thanks for the inventory tip....

Seeing as the speech thing ain't possible, I declare it a SUGGESTION.

Yep, a suggestion...
Title: Re: Talking anims...oh yeah and the inventory...
Post by: Ashen on Sun 09/05/2004 19:33:30
A workaround could be to use DisplaySpeechAt(), then create a GUI with an animated button of moving lips, and turn it on next to the speech. Maybe you could make a custom function, instead of having to script it every time?
Title: Re: Talking anims...oh yeah and the inventory...
Post by: Joseph DiPerla on Wed 12/05/2004 04:22:48
Speaking of Speech suggestions.

Is there anyway we could have a view for characters that is a talk and walk view.

In other words, the characters are talking while they are walking. Is there anyway we could add a view for that. Most Lucasarts games have characters doing that.

This is just a sug... Since we are on the topic of speech.

JD
Title: Re: Talking anims...oh yeah and the inventory...
Post by: Scummbuddy on Wed 12/05/2004 04:30:46
would the words move when they are walking, centered above their head, cause i know we can at least do that now.