Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: DCillusion on Mon 28/06/2004 19:19:39

Title: Talking GUI
Post by: DCillusion on Mon 28/06/2004 19:19:39
I've set up my text GUI as blank, (I'm using the Gabriel Knight method - 640x480 lettterbox with text in the black area below the image).  Is there ANY way to use a different GUI for speech.  I wouldn't kill me to make it blank, (all black looks sloppy), or using the QFG 4 full screen, but I'd prefer a sierra-style+background if it's possible.
Title: Re: Talking GUI
Post by: Pumaman on Mon 28/06/2004 21:01:00
I'm not quite sure what you're asking - do you want a different GUI for Display() messages to that used for DisplaySpeech() messages?
Title: Re: Talking GUI
Post by: DCillusion on Mon 28/06/2004 21:17:44
Sorry I wasn't clear....

But you're correct, a different GUI for DisplaySpeech () messages is exactly what I'm trying to do, and I can't figure it out.
Title: Re: Talking GUI
Post by: Pumaman on Thu 01/07/2004 21:11:04
currently the only way to do it is to use SetTextWindowGUI to manually flip between the two. I'll add your request to my list.