Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Hobbes on Thu 08/05/2003 16:24:32

Title: Talking view + DisplaySpeechBackground
Post by: Hobbes on Thu 08/05/2003 16:24:32
Hi all,

I recall in Day of the Tentacle and similar LEC adventures that when you had your character looking at something, you still retained control over him. I.e. you could move him around and he'd happily continue chatting.

I tried duplicating this in AGS, but when using DisplaySpeechBackground, the main character doesn't use his talking view. Now, I know that's normal and not what the script is supposed to do, but is there another way?
Title: Re:Talking view + DisplaySpeechBackground
Post by: Pumaman on Thu 08/05/2003 17:54:20
This is because AGS doesn't have a special seperate 'head' sprite like the lucasarts games.

If the character kept using his talking view as he walked around, his legs wouldn't be moving, which would look rather silly.

This is a low-priority feature but I will attempt to add it at some point.
Title: Re:Talking view + DisplaySpeechBackground
Post by: Hobbes on Thu 08/05/2003 19:54:54
Take your time, because it is indeed not a very pressing feature.

But well, you already said that. :)

Thanks for answering it anyway, and I'll try and come up with a nice thing to do to the GUI when the person is talking. :)
Title: Re:Talking view + DisplaySpeechBackground
Post by: Jimi on Thu 08/05/2003 20:56:42
Is there no way of asking whether the player wants to walk while talking, then change the view, so he continues to walk and talk, then whether the talk has finished, to set the view.
Title: Re:Talking view + DisplaySpeechBackground
Post by: scotch on Thu 08/05/2003 21:25:19
yes.. you could do that yourself in the script, bit it's not really worth it.. plus it wouldn't work if the player stopped moving, and you couldn't lip synch it