Hello,
I have released the template of my 2004 made game,
Asporia: Hidden Threat.
(http://adventuregamestudio.co.uk/games.php?action=detail&id=446).
(http://bp0.blogger.com/_pLX9veDDrds/Rikam7wq2lI/AAAAAAAAACo/OsuGoyW5dK8/s1600-h/asporia3.jpg)
The purpose of releasing this open source pack is to create a helpful resource showing how to create a basic RPG using Adventure Game Studio.
Extract the "asporiahiddenth.agt" file to the same folder as AGS (the folder where agsedit.exe is located).
(http://dosya.coolbluegames.com/template.jpg)
Start/restart AGS, choose "Start a new game" and then select the "asporiahiddenth" template to use this source pack. I recommend you to use the 320*240 resolution if you would want to attempt to run the game first (and don't forget to set the game resolution to 640*480 in the File/Setup Game, in order to avoid the unreadable texts in the compiled game).
Asporia: Hidden Threat was scripted using an old version of AGS, so it doesn't use the new object-based scripting that AGS presents in its recent versions. However, the new version of AGS is still able to run these old commands if you remove the tick on the "Enforce object-based scripting" on the General Settings of the game (the tick is defaultly off in this source game, though).
But still, you need to get a new version of AGS to run this open source, as I had to adjust it to be compatible with the new version. (AGS v2.72 was used to create the template; an older version is not recommended to run this source pack.)
Download the template.
(http://dosya.coolbluegames.com/gizlitehdit_kaynak.zip).
I hope you find it helpful.
Graphically interesting, and with a nice tutorial; however, to make better use of the template an english translation would've been helpful. I'm just no good at turkish...
However, there is a lot of charme and thought in the template. reminds me a bit RPG Maker, and I can see the potential. Thanks for sharing!
Thanks :) Actually I don't think the language of the in-game texts would occur any problem, as the users of the template would only need the AGS codes inside.
That's true, and together with the tutorial, there really is no need for a translated demo. It just would've been fun to play throught the demo...
By the way, is that ottoman font a converted ttf, or did you create it yourself? Looks *very* neat.
Ottoman font? No, I used the Arial font with the Latin letters. I guess you had forgotten to set the game's resolution up to 640*480.
Quote from the read me:
Quote(and don't forget to set the game resolution to 640*480 in the File/Setup Game, in order to avoid the unreadable texts in the compiled game).
It must be the reason why the game texts look like Arabic.
(Actually I think it wouldn't be a bad idea to create such a font :) )
Whoops. Yes, I set it to x2 nearest neighbour out of sheer habit. Sorry ;D