Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: eri0o on Mon 23/12/2019 02:42:59

Title: Testing with Adventure Game Studio
Post by: eri0o on Mon 23/12/2019 02:42:59
This is just to start a topic to see if someone has looked into testing with Adventure Game Studio Scripts before.

I have recently been experimenting with the idea of a test game.

Here is an example output on an Continuous Integration system called AppVeyor: ci.appveyor.com/project/ericoporto/ags-test-game/builds/29713758 (https://ci.appveyor.com/project/ericoporto/ags-test-game/builds/29713758).

And here is the code I used, I added a README explaining the module built in the game project here: github.com/ericoporto/ags_test_game (https://github.com/ericoporto/ags_test_game)

The idea is to create a game to help testing AGS meanwhile writing standard output with the Test Anything Protocol Producer Script Module. This idea is experimental.

Ah, searching the forums for the word Testing or Tests produce an infinite number of results that aren't exactly this kinda of Testing, so I am going to say some keywords here like Unit Testing and Test Driven Development just so if this topic falls into forgotten someone can dig it by throwing related keywords.