How can i use the text parser to allow players free speech?
Check the bottom of this page:
http://www.adventuregamestudio.co.uk/manual/Conversations.htm
Ask if you need more help :)
so how can I use it to allow players to say ANYTHING? Does that then make the character say the exact words from the parser?
I tried this:
function dialog_request(int param)
{
player.Say(Parser.SaidUnknownWord());
}
Now the player will simply repeat what you've typed.
What's the endgame here? What are you trying to achieve?
I am just Making a random game at the moment to get used to the software, Sorry I haven't posted for a while, I was away. No internet access is bad for me...