AGS Multiplayer.

Started by Construed, Mon 03/01/2011 21:24:42

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Construed

I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Khris

Let me add that for the project you want to realize you have to run a server that handles multiple clients and manages the game world and all its objects.
Getting an AGS game to communicate with another one will only get you halfway there.

Construed

#22
Ok, I'm currently working on coding a VB express 08 winsock tcp/ip server.
I've got some parts of it working however does anyone know a place where i can find a good refrence about how ags can communicate with a server?
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

Igor Hardy


Construed

Indeed, thanks for the pointer.
I've already switched over.
Working on debugging it.
I felt sorry for myself because I had no shoes.
Then I met the man with no feet.

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