Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: Scavenger on Wed 08/10/2003 20:24:14

Title: The Fatal Exception strikes again! (I'm an idiot, I know.)
Post by: Scavenger on Wed 08/10/2003 20:24:14
I'm trying to run my game, using room 200, and testing out credits and my new interface. But as soon as the background graphic loads, a small pause, and without even running the enter room script...

An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x0043C28E ; program pointer is +5, ACI version 2.56.627 gtags (14, 15)

I would try and sort it out myself, but I don't know how to decipher this foreign message. *pokes it* If only someone could saved me from this programming hell... I'm only a lowly artist! :P

Thankye in advance!
Title: Re:The Fatal Exception strikes again! (I'm an idiot, I know.)
Post by: Monk on Fri 10/10/2003 08:05:49
hummmm...

you should ask CJ about this.. or maybe the moderators?
Title: Re:The Fatal Exception strikes again! (I'm an idiot, I know.)
Post by: a-v-o on Fri 10/10/2003 10:07:15
Have you deleted any sprite, e.g. for a mouse cursor?

There was a similar exception in thread:
http://www.agsforums.com/yabb/index.php?board=2;action=display;threadid=8859;start=msg107896#msg107896

Title: Re:The Fatal Exception strikes again! (I'm an idiot, I know.)
Post by: Scavenger on Fri 10/10/2003 20:03:02
Hmm... I DID delete a whole buncha sprites, but I replaced them all o_O I'll go check. And edit this post later to see if it actually works, messing around restoring sprites. Catcha later!
Title: Re:The Fatal Exception strikes again! (I'm an idiot, I know.)
Post by: SSH on Fri 10/10/2003 20:08:41
The trouble is, adding new sprites will have different sprite numbers that the old ones. Shame that you can't choose the sprite numbers that you add...
Title: Re:The Fatal Exception strikes again! (I'm an idiot, I know.)
Post by: Pumaman on Fri 10/10/2003 20:41:49
It does look like another case of deleting the mouse cursor.

I will definately be putting in a check for this when deleting sprites in the next version.