first of all i excuse my bad english. ;)
i intend to make a tool for making dialogs. (i know that there is one, but that one doesn't fit to our requirements ;) )
but i have a problem i writing the dlg-file, that should be imported in AGS.
the script itself is not the problem. There is a lot of text, which cannot be displayed.
does anyone knows how to write dlg-files, or to display the whole content?
sincerely
dopefish
Its documented in the last stable update of the engine, and in the (now locked) beta thread that is slowly moving downwards on the forum.
Rather than trying to interpret the dlg file, you might do better to export it yourself with the COM Plugin API in whatever format you want.
You seem to know what you're talking about :) but i don't really understand what you mean.
I never worked with API-functions, but i couldn't imagine, that they make a file working automatically.
or do you think of making a AGS-plugin ...?
/me doesn't know how to. *feelingstupid*
Okay, in the beginning post you asked how to write .dlg files. You can't really without programming something. Either a standalone program, or a plugin that uses the API functions.
You have not really explained why neither the built-in dialog editor nor the one programmed by ca0mgr would be inadequate. Why are they not useable?
the one by ca0mgr doesn't export, hollister man, so in a way it's useless when it comes to improving on AGS
If you don't want to write a plugin, then the dlg file format is indeed documented in the TECHINFO.TXT file in the v2.61 docs folder.