Adventure Game Studio

AGS Support => Advanced Technical Forum => Topic started by: lo_res_man on Thu 07/09/2006 19:43:18

Title: the things we leave behind...
Post by: lo_res_man on Thu 07/09/2006 19:43:18
 I was playing a a winter rose, and I was wondering how the  snow tracks were programmed. I had an idea for a game (deputy e.i. and the spirit of theatro) but one of the puzzles required following a trail. banging my newbie head against this problem is the main reason i gave up on the game. if one could tell me how to do it I would be able to continue making that game with hope.
Title: Re: the things we leave behind...
Post by: R4L on Thu 07/09/2006 20:15:04
I've asked similar questions lo res, and you should do a search.

But its done with one of the RawDraw functions.

EDIT: Here this should answer your question:

http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26396.0
Title: Re: the things we leave behind...
Post by: lo_res_man on Thu 07/09/2006 22:53:22
newbie, brain, burning. Still, don't, know, how...
could you (or anyone else) please explain the process to me in greater detail ???
Title: Re: the things we leave behind...
Post by: Khris on Thu 07/09/2006 23:09:56
I've entered a coding competition once, the only thing I finished were the footsteps.
You can download the source here: CLICK (http://www.2dadventure.com/ags/Environment.zip) (2.71+)

Feel free to ask about the code I've used.
Title: Re: the things we leave behind...
Post by: R4L on Thu 07/09/2006 23:57:43
Did you look at the thread I linked to? It tells exactly how to do it lo_res_manÃ,  ::)
Title: Re: the things we leave behind...
Post by: lo_res_man on Mon 11/09/2006 18:11:19
QuoteI believe it's done by RawDrawing footprint sprites at the player.x, player.y coordinates. .
erm..not really, maybe this thread should be moved to newbie tech.