I was playing a a winter rose, and I was wondering how the snow tracks were programmed. I had an idea for a game (deputy e.i. and the spirit of theatro) but one of the puzzles required following a trail. banging my newbie head against this problem is the main reason i gave up on the game. if one could tell me how to do it I would be able to continue making that game with hope.
I've asked similar questions lo res, and you should do a search.
But its done with one of the RawDraw functions.
EDIT: Here this should answer your question:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=26396.0
newbie, brain, burning. Still, don't, know, how...
could you (or anyone else) please explain the process to me in greater detail ???
I've entered a coding competition once, the only thing I finished were the footsteps.
You can download the source here: CLICK (http://www.2dadventure.com/ags/Environment.zip) (2.71+)
Feel free to ask about the code I've used.
Did you look at the thread I linked to? It tells exactly how to do it lo_res_manÃ, ::)
QuoteI believe it's done by RawDrawing footprint sprites at the player.x, player.y coordinates. .
erm..not really, maybe this thread should be moved to newbie tech.