Hello there,
I've ran into some strange behavior of AGS script - it's impossible to set character.ThinkView to 1. I get this error message:
QuoteSetCharacterThinkView: invalid view number
It took me some time to find out where exactly the problem is since the think view settings was deep in a function and most importantly, the view number 1 works fine as a thinking view when I set it from the editor. But it's easily replicable, any line as this triggers the error:
player.ThinkView = 1;
I use AGS version 3.4.1.13. Is this intended? I couldn't find anything about restricted numbers for thinking views or special views in general.
Yes, it's actually restricted to 2 and above, and I do not know why.
Okay, thanks for clarification!