How do I make it so that the game has a message to show you what your mouse is on? Like in the SCUMM engine where you had a text bar saying "Grandfather Clock" when your mouse went over it?
@OVERHOTSPOT@
got it now
thanks :)
Knee-deep in the statusline business:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=14369.0
You could also go:
string name;
GetLocationName (mouse.x, mouse.y, name);
SetLabelText (int gui, int object, name);
EDIT: This may sound vain, but check here: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=15771.0
To me it sounds vain... your script does the same as @OVERHOTSPOT@...
Well it never used to. But that's not the point, it looks like Clueless is trying to replicate SCUMM, so I pointed him in the direction of my LEC template, so he can cut and paste and use whatever script if he wants to.
Im not trying to replicate SCUMM, It's just my brother was testing it, and got frustrated not knowing what was interactive..