TTF font + outline? (suggestion added)

Started by edmundito, Sun 08/06/2003 21:14:02

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edmundito

Has anyone successfully made a TTF font with a TTF outline that works on ags just fine? I know that the LucasFont worked a while ago, but it doesn't anymore. I haven't tried to do it again, tho. and if you have, what's the way to create the outline font?

Spyros

The best way is to convert the ttf font to a sci one by copying-pasting each character. This way I made the inferno font. It took me about 2 hours of work but the results were excellent

TerranRich

Hey Spyros, was it a high-res font?
Status: Trying to come up with some ideas...

edmundito

#3
Quote from: Spyros on Sun 08/06/2003 21:32:53
The best way is to convert the ttf font to a sci one by copying-pasting each character. This way I made the inferno font. It took me about 2 hours of work but the results were excellent

Yeah, that's what I'm doing, but I'm just wondering if anyone got away with it by importing a ttf font and it's outlined version and make it work correctly.

---

I have a suggestion for AGS: A drop shadow option. Yes, I could always do shadow in the SCI font. however, the font becomes too spaced out so it just doesn't look good (I'm talking in the case I have an outline font with a shadow, which looks pretty neat but as I said, it's really spaced out with the shadow).

unless there's only another option: say that the sentence is written with the normal font, then the outline font (which could include a shadow) is displayed below it, but in such a way that it overlaps with the other outlines. So I guess it'd be more like matching the center of each character. I hope you understand what I mean :P

Synthetique


Proskrito

Quotebut in such a way that it overlaps with the other outlines
Yeah that would be great! :D
QuoteSo I guess it'd be more like matching the center of each character.
or just make the outline font of a character overlap with the previous and next a fixed amount of pixels, say 1 pixel. That is what lucas games did, and i think it looks better.

edmundito

Proskrito: Yeah, that's sort of what I meant. I made up a sample (DRAMATIZATION :P) using photoshop:



The spaced out sentence is the way AGS displays outline fonts right now. it's not too bad, but the longer the sentence, the worse it gets. plus, I've tested it on high resolutions... and it's probably worse in the lower resolutions. I'm also looking at this at a high resolution (1280x1024) and at 640 by 480 the difference is much more noticeable. It also looks much better if it's not spaced out :)

Pumaman

So what you're asking is for the outline font to be spaced according to the width of the normal font? Hmm, I'll see how tricky that is to implement.

edmundito


Pau

This would be great, and will solve all the problem about using special characters (ñ,á,è...) because ttf fots would became readable.
paused -- get the startup menu creator (version 1.1) for AGS games. (Use save target as..)

TerranRich

CJ: That would be awesome, I too would greatly appreciate that, if it is feasible.

Synthetique: Making a TTF font takes time, money, and patience. Or you could download a font maker illegally (!) but you would still need teh time and patience. You have to draw each character using vectors (usually) and there are issues with alignment of bases and overlapping characters, among other things. I'd suggest looking into Fontographer. But not until you've shown me a sample of teh sci-fi SCI font you promised me you'd work on! ;)
Status: Trying to come up with some ideas...

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