1) If it isn't possible already (slap me if it is), could variables be introduced that tell us the positions of the exits of the current room (i.e the yellow exit lines).
I'm basically working on A System like in QFG where the monsters follow you room to room but not the way FollowCharacter does it so you get time to get away from the monster after the room change.
2) This is possibly farfetched but it would be cool if a trailing effect for the characters was possible. Either by AGS or a plugin. Only one of my game beta testers requested that to be in one of my games.
2. Could you not create a new character with altered art to give the affect of onionskinning? What I would do would be to either run an animation of your character with the trailing effect, or create a new characater.
1. Sounds a reasonable request, I'll add it to my list.