I use the 'standard' text-in-white-box to display non-speaking texts,
for example when the player looks at something. But the box looks ugly. I
t diplays an whole empy row beneath every text-boxÃ, like this:
----------
Ã, TEXT
----------
(The----- is the upper and lower 'frame' of the box)
I've checked for row-breaks and so, but there is none.
I want it to look like this:
----------
Ã, TEXT
----------
Any ideas?
The game is partly converted from an older ags-version
What method are you using to display the message? A "Display message" interaction, or a Display() script command, or what?
I use the 'display message' interaction
You haven't put a carriage return at the end of your messages, have you? The text box won't normally add a blank line underneath.
No carriage return. I've checked twice...
Has anyone else had a problem like this?
Quote from: MrMasse on Sun 06/06/2004 01:06:55
I use the 'display message' interaction
Hmm, what if you check if there is a row of spaces at the end of each message?