Is there a way to display regular text messages while not pausing the game? There are some instances where I'd like to run background animations WHILE the messages are on the screen.
Thanks
-Raggit
Not currently, no - you'll have to use speech or an overlay instead.
If you've got any unused objects in the room, you could use a sprite that looks like a standard message window, if you don't want it to look like an overlay or speech.
You could make a new GUI that looks just like your text window, (perhaps even designate it as a text box, not sure) and set a large label using SetLabelText() to enter the text.