I want to make it so if a bomb touches a rock, it'll have an animation of the rock exploding, and you will lose the bomb. I know how to lose the bomb already, but how do I make it so when the bomb icon clicks on the cracked rock?
In the Use Inventory Item interaction of the rock
you have to write
if (character[GetPlayerCharacter()].activeinv==x)
//x being the number of the bomb inventory item
{
//your script here
}